6.0

The undead horde

Armageddon’s melee table treats the undead horde as three HP classes plus Runners. A normal Zombie is 100 HP. A Shambler is 70. A Prime is 130. Runner health is unspecified in the official notes; Nightmare increases Runner and Prime prevalence. Steam about text says one noise can cascade into a full conflict. That sound rule is how a diner axe swing or an unsuppressed M9A3 turns a hallway into a speaker-hold problem.

Official Steam close-up of a bald zombie with a large head wound, showing the game’s gore and infection look.
FIG. 6.1 — Diner axe still
6.1

Official HP classes

The four sealed rows are Zombie, Shambler, Prime, and Runner. Zombie is the 100 HP baseline. Shambler is the 70 HP low-HP class. Prime is the 130 HP heavy. Runner is the fast class named in Armageddon notes and in 0.2.1 bugfixes, with no official HP in the capture. Nightmare is the difficulty that increases Runner and Prime counts. Those are the only first-party type names this page uses.

Read the table against the melee numbers on the arsenal page. A Machete at 20/25/34 and a Prime at 130 HP is a multi-swing fight. A Shambler at 70 HP dies to the same weapon in fewer hits. A calculator that assigns Runner HP or headshot multipliers we were not given does not belong here.

A Fire Axe quick attack at 10 and a Prime at 130 HP is a long fight if you only tap. A Shambler at 70 HP is the official low-HP class, not a different species name. Keep those three HP numbers next to the arsenal when you pick a 1.0 melee.

Official Steam screenshot of a bloodied Responder swinging a fire axe into a zombie inside a diner while other undead close in.
FIG. 6.1 — Diner axe still
6.2

Named roster

The roster is four rows, not a bestiary of unofficial variants. If a community page lists Crawlers, Kids, or named bosses, those labels are outside this capture. The firefighter close-up on this route is a first-party still of a decayed County Fire Rescue body — visual pressure, not a fifth official class. Keep the table next to the melee numbers instead of flattening it into a second prose list.

Use the HP column when you choose a 1.0 melee. Use the role column when you set Nightmare. Use the notes column when you need the exact official sentence. Do not flatten this table into a paragraph on another page and then claim the horde was covered.

TypeHPRoleNotes
Zombie100baselineArmageddon melee table treats normal zombies as 100 HP.
Shambler70low-hpOfficial melee table: Shamblers have 70 health.
Prime130heavyOfficial melee table: Primes have 130 health; Nightmare increases Prime prevalence.
RunnerunspecifiedfastNamed in Armageddon notes and 0.2.1 bugfixes; Nightmare increases Runner prevalence.
6.3

Sound-driven pressure

Steam about text is the first-party source for the sound cascade. One noise can become a full conflict. Suppressors exist on firearms for that reason. A Frag Grenade at 300 Credits and a Molotov from Genesis are area tools that also make noise and fire. Survival speaker holds add a second audio object the horde can path to.

Objective extracts add a helicopter and a window. The combination is why this manual treats sound as a horde mechanic, not as flavor. If the squad dumps unsuppressed rifles on Broadway’s subway mouth, the official rule says the conflict can grow past the group you saw. That is the whole published model.

Suppressors exist because the about text says one noise can cascade. A Molotov and a Frag Grenade solve a cluster and then create another if the fire and blast pull the next room. Survival speakers are a second sound object. Treat both as horde inputs.

Official Steam close-up of a decayed firefighter zombie in a County Fire Rescue helmet against a burning street.
FIG. 6.2 — Firefighter undead still

Related pages: Field Arsenal Objective & Survival NPV Infection